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https://github.com/Nimac0/SDL_Minigame
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15 lines
183 B
C++
15 lines
183 B
C++
#pragma once
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class Entity;
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class Component
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{
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public:
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Entity* entity;
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virtual void init() {}
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virtual void update() {}
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virtual void draw() {}
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virtual ~Component() = default;
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}; |