mirror of
https://github.com/Nimac0/SDL_Minigame
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26 lines
365 B
C++
26 lines
365 B
C++
#pragma once
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class Entity;
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class Component
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{
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public:
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Entity* entity;
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virtual void init()
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{
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// implementation in derived classes (when neccessary)
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}
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virtual void update()
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{
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// implementation in derived classes (when neccessary)
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}
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virtual void draw()
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{
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// implementation in derived classes (when neccessary)
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}
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virtual ~Component() = default;
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}; |