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SDL_Minigame/include/SpriteComponent.h

46 lines
873 B
C++

#pragma once
#include <map>
#include <SDL_render.h>
#include <memory>
#include "AnimationHandler.h"
#include "Component.h"
#include "Direction.h"
class TransformComponent;
class SpriteComponent : public Component
{
public:
int animationIndex = 0;
std::map<AnimationType, std::unique_ptr<Animation>> animations;
private:
TransformComponent* transform;
SDL_Texture* texture;
SDL_Rect srcRect, destRect;
const char* texturePath;
bool animated = false;
uint8_t frames = 0;
uint8_t speed = 100;
bool flipped = false;
public:
SpriteComponent() = default;
SpriteComponent(const char* path);
SpriteComponent(const char* path, bool isAnimated);
~SpriteComponent();
void setTexture(const char* path);
void init() override;
void update() override;
void draw() override;
void playAnimation(AnimationType type);
void setDirection(Direction direction);
};