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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 07:53:43 +00:00
SDL_Minigame/include/Textures.h
freezarite 4ead20ecb7 Cleanup of documentation and refactoring
renamed TextureEnumBase.h to Textures.h
improved some of the doxygen documentation
2024-12-01 14:39:45 +01:00

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C

#pragma once
/*!
* \class Textures
* \brief Forward declaration of the \c Textures enum class.
*
* The \c Textures enum class is intended to be implemented within the game scope.
* This allows for customized texture entries to be defined based on the specific needs of the project.
* The base declaration ensures that the enum class can be referenced and used consistently throughout
* the engine while leaving the details of the texture identifiers up to the implementation.
* \sa \ref TextureManager "TextureManager" for how the enum is used.
*/
enum class Textures;