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<a href="#pub-attribs">Public Attributes</a> &#124;
<a href="structInteractionEventdataStruct-members.html">List of all members</a> </div>
<div class="headertitle"><div class="title">InteractionEventdataStruct Struct Reference</div></div>
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<p>Struct to hold data for interaction events. This struct is used to pass data to the interaction manager when an interaction event is triggered.
<a href="#details">More...</a></p>
<p><code>#include &lt;<a class="el" href="InteractionEventdataStruct_8h_source.html">InteractionEventdataStruct.h</a>&gt;</code></p>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:a37aa07113eed65f8f5c19634092f1810" id="r_a37aa07113eed65f8f5c19634092f1810"><td class="memItemLeft" align="right" valign="top"><a id="a37aa07113eed65f8f5c19634092f1810" name="a37aa07113eed65f8f5c19634092f1810"></a>
void *&#160;</td><td class="memItemRight" valign="bottom"><b>actor</b></td></tr>
<tr class="memdesc:a37aa07113eed65f8f5c19634092f1810"><td class="mdescLeft">&#160;</td><td class="mdescRight">Arbitray data to pass to the interaction listener. Can for example be an <a class="el" href="classEntity.html" title="Main class for any object in game, stores associations, labeling and components.">Entity</a> ptr to represent the actor. <br /></td></tr>
<tr class="separator:a37aa07113eed65f8f5c19634092f1810"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a82dc8bba3309e5aca77629c8fd192fbc" id="r_a82dc8bba3309e5aca77629c8fd192fbc"><td class="memItemLeft" align="right" valign="top"><a id="a82dc8bba3309e5aca77629c8fd192fbc" name="a82dc8bba3309e5aca77629c8fd192fbc"></a>
void *&#160;</td><td class="memItemRight" valign="bottom"><b>data</b></td></tr>
<tr class="memdesc:a82dc8bba3309e5aca77629c8fd192fbc"><td class="mdescLeft">&#160;</td><td class="mdescRight">The data to pass to the interaction listener. Can be any type of pointer. <br /></td></tr>
<tr class="separator:a82dc8bba3309e5aca77629c8fd192fbc"><td class="memSeparator" colspan="2">&#160;</td></tr>
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std::weak_ptr&lt; InteractionListener &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>target</b> = std::weak_ptr&lt;InteractionListener&gt;()</td></tr>
<tr class="memdesc:a2244f55fa7cff63d586d46d28d8a6ef3"><td class="mdescLeft">&#160;</td><td class="mdescRight">The target of the interaction, e.g. <a class="el" href="classInteractionComponent.html" title="InteractionComponent class to handle interaction events.">InteractionComponent</a> of an <a class="el" href="classEntity.html" title="Main class for any object in game, stores associations, labeling and components.">Entity</a>. Is required if strategy is set to 0 (none) <br /></td></tr>
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std::shared_ptr&lt; Vector2D &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>targetingReference</b> = nullptr</td></tr>
<tr class="memdesc:a49f1d3c0d48b7b26af7fba98ec53b402"><td class="mdescLeft">&#160;</td><td class="mdescRight">Coordinates from which to base targeting on. Is required if strategy is not set to 0 (none) <br /></td></tr>
<tr class="separator:a49f1d3c0d48b7b26af7fba98ec53b402"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aad4922791175a51c55987ecedba335c4" id="r_aad4922791175a51c55987ecedba335c4"><td class="memItemLeft" align="right" valign="top">uint8_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#aad4922791175a51c55987ecedba335c4">strategy</a> = 0</td></tr>
<tr class="separator:aad4922791175a51c55987ecedba335c4"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Struct to hold data for interaction events. This struct is used to pass data to the interaction manager when an interaction event is triggered. </p>
</div><h2 class="groupheader">Member Data Documentation</h2>
<a id="aad4922791175a51c55987ecedba335c4" name="aad4922791175a51c55987ecedba335c4"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aad4922791175a51c55987ecedba335c4">&#9670;&#160;</a></span>strategy</h2>
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<td class="memname">uint8_t InteractionEventdataStruct::strategy = 0</td>
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<p>required without explicit target, defaults to none </p><dl class="section see"><dt>See also</dt><dd>InteractionManager::TargetingStrategy </dd></dl>
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<hr/>The documentation for this struct was generated from the following files:<ul>
<li>include/<a class="el" href="InteractionEventdataStruct_8h_source.html">InteractionEventdataStruct.h</a></li>
<li>src/<b>InteractionEventdataStruct.cpp</b></li>
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