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<p>Forward declaration of the <code><a class="el" href="classTextures.html" title="Forward declaration of the Textures enum class.">Textures</a></code> enum class.
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<a href="#details">More...</a></p>
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<p><code>#include <<a class="el" href="Textures_8h_source.html">Textures.h</a>></code></p>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<div class="textblock"><p>Forward declaration of the <code><a class="el" href="classTextures.html" title="Forward declaration of the Textures enum class.">Textures</a></code> enum class. </p>
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<p>The <code><a class="el" href="classTextures.html" title="Forward declaration of the Textures enum class.">Textures</a></code> enum class is intended to be implemented within the game scope. This allows for customized texture entries to be defined based on the specific needs of the project. The base declaration ensures that the enum class can be referenced and used consistently throughout the engine while leaving the details of the texture identifiers up to the implementation. </p><dl class="section see"><dt>See also</dt><dd><a class="el" href="classTextureManager.html">TextureManager</a> for how the enum is used. </dd></dl>
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</div><hr/>The documentation for this class was generated from the following file:<ul>
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<li>include/<a class="el" href="Textures_8h_source.html">Textures.h</a></li>
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