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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 09:03:42 +00:00
SDL_Minigame/include/AnimationHandler.h

23 lines
214 B
C

#pragma once
struct Animation
{
int index;
int frames;
int speed;
Animation() {}
Animation(int i, int f, int s)
{
index = i;
frames = f;
speed = s;
}
};
enum AnimationType
{
IDLE = 0,
WALK = 1
};