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SDL_Minigame/include/AnimationHandler.h
2024-01-30 05:05:42 +01:00

27 lines
322 B
C++

#pragma once
#include <cstdint>
struct Animation
{
uint8_t index;
uint8_t frames;
uint8_t speed;
Animation() {}
Animation(uint8_t index, uint8_t frames, uint8_t speed)
{
this->index = index;
this->frames = frames;
this->speed = speed;
}
};
enum AnimationType //TODO enum class
{
IDLE = 0,
WALK = 1
};