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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 10:13:42 +00:00
SDL_Minigame/include/SoundManager.h
2024-01-29 20:53:35 +01:00

40 lines
638 B
C++

#pragma once
#include <SDL_Mixer.h>
#include <map>
#include <vector>
#include "TextureManager.h"
enum SoundTypes
{
STEPS,
THROW_EGG,
};
class SoundManager
{
public:
static SoundManager& get()
{
static SoundManager instance;
return instance;
}
SoundManager() {}
private:
~SoundManager() {
for (auto& it : this->sound_cache) {
Mix_FreeChunk(it.second);
}
}
public:
SoundManager(SoundManager const&) = delete;
void operator=(SoundManager const&) = delete;
std::map<const char*, Mix_Chunk*> sound_cache;
Mix_Chunk* loadSound(const char* fileName);
static void playSound(SoundTypes sound);
};