mirror of
https://github.com/Nimac0/SDL_Minigame
synced 2026-01-12 23:33:41 +00:00
34 lines
605 B
C++
34 lines
605 B
C++
#pragma once
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#include <iostream>
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#include <array>
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#include <memory>
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#include <vector>
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#include "Constants.h"
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#include "Entity.h"
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class GameInternal;
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class Manager
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{
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public:
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Manager(GameInternal* game) : game(game) {};
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void update();
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void refresh();
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void addToGroup(Entity* mEntity, Group mGroup);
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std::vector<Entity*>& getGroup(Group mGroup);
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std::vector<Entity*> getAll();
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Entity& addEntity();
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GameInternal* getGame() { return this->game; };
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private:
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GameInternal* game;
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std::vector<std::unique_ptr<Entity>> entities;
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std::array<std::vector<Entity*>, MAX_GROUPS> entitiesByGroup;
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}; |