mirror of
https://github.com/Nimac0/SDL_Minigame
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29 lines
608 B
C++
29 lines
608 B
C++
#pragma once
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#include <vector>
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#include "RenderObject.h"
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class RenderManager {
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public:
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RenderManager() {};
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/*
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* Remove an object from the list of objects to be rendered
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* \param renderObject The object to be removed
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* \sa RenderObject
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*/
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void remove(RenderObject* obj);
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/*
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* Add an object to be rendered
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* \param renderObject The object to be rendered
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* \sa RenderObject
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*/
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void add(RenderObject* obj);
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void renderAll(); //!< Render all objects. If the list has been modified, sorts it based on z-index first
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private:
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std::vector<RenderObject*> renderObjects;
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bool isSorted;
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}; |