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SDL_Minigame/include/TextureDict.h

25 lines
565 B
C++

#pragma once
#include <map>
#include <string>
#include "AssetManager.h"
class TextureDict
{
public:
const std::map<int, std::string> tileDictionary = {
{1, "assets/water.png"},
{2, "assets/dirt.png"},
{3, "assets/grass.png"},
{7, "assets/grass_water_left.png"},
{9, "assets/grass_water_right.png"}
};
std::map<PowerupType, std::string> powerupDictionary = {
{PowerupType::HEART, "assets/heart_powerup.png"},
{PowerupType::WALKINGSPEED, "assets/movement_speed_powerup.png"},
{PowerupType::SHOOTINGSPEED, "assets/atk_speed_powerup.png"}
};
};