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SDL_Minigame/include/TransformComponent.h

30 lines
676 B
C++

#pragma once
#include "Component.h"
#include "Vector2D.h"
#include "Constants.h"
class TransformComponent : public Component
{
public:
Vector2D position; // TODO: change to int to safe CPU time -> possibly subpixel coordinates
Vector2D direction;
int height = 32;
int width = 32;
int scale = 1;
int speed = 3;
TransformComponent();
explicit TransformComponent(int scale);
TransformComponent(float x, float y);
TransformComponent(float x, float y, int scale);
TransformComponent(float x, float y, int w, int h, int scale);
void init() override;
/*! TODO: document usage of collision handler */
void update() override;
void modifySpeed(int8_t modifier);
};