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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 13:43:41 +00:00
SDL_Minigame/hierarchy.js

33 lines
1.7 KiB
JavaScript

var hierarchy =
[
[ "Animation", "structAnimation.html", null ],
[ "AssetManager", "classAssetManager.html", null ],
[ "CollisionHandler", "classCollisionHandler.html", null ],
[ "Component", "classComponent.html", [
[ "ColliderComponent", "classColliderComponent.html", null ],
[ "HealthComponent", "classHealthComponent.html", null ],
[ "InputComponent", "classInputComponent.html", null ],
[ "PlayerComponent", "classPlayerComponent.html", null ],
[ "PowerupComponent", "classPowerupComponent.html", null ],
[ "ProjectileComponent", "classProjectileComponent.html", null ],
[ "SpriteComponent", "classSpriteComponent.html", null ],
[ "StatEffectsComponent", "classStatEffectsComponent.html", null ],
[ "TileComponent", "classTileComponent.html", null ],
[ "TransformComponent", "classTransformComponent.html", null ]
] ],
[ "Entity", "classEntity.html", null ],
[ "Game", "classGame.html", null ],
[ "GameFactory", "classGameFactory.html", null ],
[ "GameInternal", "classGameInternal.html", null ],
[ "vego::GameRegistryHelper< T >", "classvego_1_1GameRegistryHelper.html", null ],
[ "Manager", "classManager.html", null ],
[ "Map", "classMap.html", null ],
[ "RenderManager", "classRenderManager.html", null ],
[ "RenderObject", "classRenderObject.html", [
[ "SpriteComponent", "classSpriteComponent.html", null ]
] ],
[ "SoundManager", "classSoundManager.html", null ],
[ "TextureManager", "classTextureManager.html", null ],
[ "Vector2D", "classVector2D.html", null ],
[ "RenderObject::ZIndexComparator", "structRenderObject_1_1ZIndexComparator.html", null ]
];