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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#pragma once</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span> </div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="preprocessor">#include &lt;SDL_mixer.h&gt;</span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include &lt;map&gt;</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include &lt;vector&gt;</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span> </div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="preprocessor">#include &quot;ECS.h&quot;</span></div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="preprocessor">#include &quot;TextureManager.h&quot;</span></div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span> </div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="keyword">class </span><a class="code hl_class" href="classGameInternal.html">GameInternal</a>;</div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span> </div>
<div class="foldopen" id="foldopen00018" data-start="{" data-end="};">
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"><a class="line" href="classSoundManager.html"> 18</a></span><span class="keyword">class </span><a class="code hl_class" href="classSoundManager.html">SoundManager</a></div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span>{</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> <span class="keyword">public</span>:</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> <a class="code hl_class" href="classSoundManager.html">SoundManager</a>() {}</div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> <a class="code hl_class" href="classSoundManager.html">~SoundManager</a>() {</div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> <span class="keywordflow">for</span> (<span class="keyword">auto</span>&amp; it : this-&gt;sound_cache) {</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> Mix_FreeChunk(it.second);</div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> }</div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> </div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> <span class="keywordflow">for</span> (<span class="keyword">auto</span>&amp; it : this-&gt;music_cache) {</div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> Mix_FreeMusic(it.second);</div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> }</div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> }</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> </div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> <a class="code hl_class" href="classSoundManager.html">SoundManager</a>(<a class="code hl_class" href="classSoundManager.html">SoundManager</a> <span class="keyword">const</span>&amp;) = <span class="keyword">delete</span>;</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> <span class="keywordtype">void</span> operator=(<a class="code hl_class" href="classSoundManager.html">SoundManager</a> <span class="keyword">const</span>&amp;) = <span class="keyword">delete</span>;</div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> </div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> std::map&lt;const char*, Mix_Music*&gt; music_cache;</div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> std::map&lt;const char*, Mix_Chunk*&gt; sound_cache;</div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> </div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> Mix_Music* <a class="code hl_function" href="classSoundManager.html#ab7400b9492a9abbff59600d3466463f7">loadMusic</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* fileName); </div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> Mix_Chunk* <a class="code hl_function" href="classSoundManager.html#a1709ad13be7aa35945288fe7881ef886">loadSound</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* fileName);</div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> </div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classSoundManager.html#a868041e81dbc012629f78063201acc02">playSound</a>(<a class="code hl_class" href="classGameInternal.html">GameInternal</a>* game, std::string sound, <span class="keywordtype">bool</span> canOverlap, <span class="keywordtype">int</span> loops, <span class="keywordtype">int</span> volume, <span class="keywordtype">int</span> channel);</div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"> 63</span> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classSoundManager.html#ad6e691964b526b134495b7bcc60e3745">playMusic</a>(<a class="code hl_class" href="classGameInternal.html">GameInternal</a>* game, std::string sound, <span class="keywordtype">int</span> loops, <span class="keywordtype">int</span> volume, <span class="keywordtype">int</span> ms);</div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span> </div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classSoundManager.html#af99aee751f8300ba4041af004a97d319">setSoundVolume</a>(<span class="keywordtype">int</span> volume, <span class="keywordtype">int</span> channel); </div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classSoundManager.html#ac5ad38c2322c75ba5481c60c4c26e0e8">setMusicVolume</a>(<span class="keywordtype">int</span> volume); </div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> </div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classSoundManager.html#a8031476c2ccd2dd1c40a39a102bc5844">pauseSound</a>(<span class="keywordtype">int</span> channel); </div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classSoundManager.html#a5071bf5e87394afdb1e4148227ffc3ea">pauseMusic</a>(); </div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> </div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classSoundManager.html#ac24dc06983603020f6556273d3c78df3">restartSound</a>(<span class="keywordtype">int</span> channel); </div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classSoundManager.html#aaca970232ead83c6c107331f3d9ee0db">restartMusic</a>(); </div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span> </div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classSoundManager.html#aea6a94c8b5456812c49115baa7534bf7">fadeOutMusic</a>(<span class="keywordtype">int</span> ms); </div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span> </div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span> <span class="keyword">private</span>:</div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span>};</div>
</div>
<div class="ttc" id="aclassGameInternal_html"><div class="ttname"><a href="classGameInternal.html">GameInternal</a></div><div class="ttdef"><b>Definition</b> GameInternal.h:24</div></div>
<div class="ttc" id="aclassSoundManager_html"><div class="ttname"><a href="classSoundManager.html">SoundManager</a></div><div class="ttdoc">Handles music and sound.</div><div class="ttdef"><b>Definition</b> SoundManager.h:19</div></div>
<div class="ttc" id="aclassSoundManager_html_a1709ad13be7aa35945288fe7881ef886"><div class="ttname"><a href="classSoundManager.html#a1709ad13be7aa35945288fe7881ef886">SoundManager::loadSound</a></div><div class="ttdeci">Mix_Chunk * loadSound(const char *fileName)</div><div class="ttdoc">Loads sound effects from a file (wav)</div><div class="ttdef"><b>Definition</b> SoundManager.cpp:30</div></div>
<div class="ttc" id="aclassSoundManager_html_a5071bf5e87394afdb1e4148227ffc3ea"><div class="ttname"><a href="classSoundManager.html#a5071bf5e87394afdb1e4148227ffc3ea">SoundManager::pauseMusic</a></div><div class="ttdeci">static void pauseMusic()</div><div class="ttdoc">Handles pausing music track.</div><div class="ttdef"><b>Definition</b> SoundManager.cpp:114</div></div>
<div class="ttc" id="aclassSoundManager_html_a8031476c2ccd2dd1c40a39a102bc5844"><div class="ttname"><a href="classSoundManager.html#a8031476c2ccd2dd1c40a39a102bc5844">SoundManager::pauseSound</a></div><div class="ttdeci">static void pauseSound(int channel)</div><div class="ttdoc">Handles pausing sound effects (either all or on a specific channel)</div><div class="ttdef"><b>Definition</b> SoundManager.cpp:109</div></div>
<div class="ttc" id="aclassSoundManager_html_a868041e81dbc012629f78063201acc02"><div class="ttname"><a href="classSoundManager.html#a868041e81dbc012629f78063201acc02">SoundManager::playSound</a></div><div class="ttdeci">static void playSound(GameInternal *game, std::string sound, bool canOverlap, int loops, int volume, int channel)</div><div class="ttdoc">Handles playing of sound effects.</div><div class="ttdef"><b>Definition</b> SoundManager.cpp:50</div></div>
<div class="ttc" id="aclassSoundManager_html_aaca970232ead83c6c107331f3d9ee0db"><div class="ttname"><a href="classSoundManager.html#aaca970232ead83c6c107331f3d9ee0db">SoundManager::restartMusic</a></div><div class="ttdeci">static void restartMusic()</div><div class="ttdoc">Handles resuming music track.</div><div class="ttdef"><b>Definition</b> SoundManager.cpp:124</div></div>
<div class="ttc" id="aclassSoundManager_html_ab7400b9492a9abbff59600d3466463f7"><div class="ttname"><a href="classSoundManager.html#ab7400b9492a9abbff59600d3466463f7">SoundManager::loadMusic</a></div><div class="ttdeci">Mix_Music * loadMusic(const char *fileName)</div><div class="ttdoc">Loads music from a file (mp3)</div><div class="ttdef"><b>Definition</b> SoundManager.cpp:10</div></div>
<div class="ttc" id="aclassSoundManager_html_ac24dc06983603020f6556273d3c78df3"><div class="ttname"><a href="classSoundManager.html#ac24dc06983603020f6556273d3c78df3">SoundManager::restartSound</a></div><div class="ttdeci">static void restartSound(int channel)</div><div class="ttdoc">Handles resuming sound effects (either all or on a specific channel)</div><div class="ttdef"><b>Definition</b> SoundManager.cpp:119</div></div>
<div class="ttc" id="aclassSoundManager_html_ac5ad38c2322c75ba5481c60c4c26e0e8"><div class="ttname"><a href="classSoundManager.html#ac5ad38c2322c75ba5481c60c4c26e0e8">SoundManager::setMusicVolume</a></div><div class="ttdeci">static void setMusicVolume(int volume)</div><div class="ttdoc">Volume handling for music track.</div><div class="ttdef"><b>Definition</b> SoundManager.cpp:104</div></div>
<div class="ttc" id="aclassSoundManager_html_ad6e691964b526b134495b7bcc60e3745"><div class="ttname"><a href="classSoundManager.html#ad6e691964b526b134495b7bcc60e3745">SoundManager::playMusic</a></div><div class="ttdeci">static void playMusic(GameInternal *game, std::string sound, int loops, int volume, int ms)</div><div class="ttdoc">Handles playing of music.</div><div class="ttdef"><b>Definition</b> SoundManager.cpp:77</div></div>
<div class="ttc" id="aclassSoundManager_html_aea6a94c8b5456812c49115baa7534bf7"><div class="ttname"><a href="classSoundManager.html#aea6a94c8b5456812c49115baa7534bf7">SoundManager::fadeOutMusic</a></div><div class="ttdeci">static void fadeOutMusic(int ms)</div><div class="ttdoc">Handles fading out a music track.</div><div class="ttdef"><b>Definition</b> SoundManager.cpp:129</div></div>
<div class="ttc" id="aclassSoundManager_html_af99aee751f8300ba4041af004a97d319"><div class="ttname"><a href="classSoundManager.html#af99aee751f8300ba4041af004a97d319">SoundManager::setSoundVolume</a></div><div class="ttdeci">static void setSoundVolume(int volume, int channel)</div><div class="ttdoc">Volume handling for sound effects (either all or on a specific channel)</div><div class="ttdef"><b>Definition</b> SoundManager.cpp:99</div></div>
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