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SDL_Minigame/include/SpriteComponent.h

26 lines
443 B
C++

#pragma once
#include "SDL.h"
#include "Game.h"
class TransformComponent;
class SpriteComponent : public Component
{
public:
SpriteComponent() = default;
SpriteComponent(const char* path);
~SpriteComponent();
void setTexture(const char* path);
void init() override;
void update() override;
void draw() override;
private:
TransformComponent* transform;
SDL_Texture* texture;
SDL_Rect srcRect;
SDL_Rect destRect;
};