mirror of
https://github.com/Nimac0/SDL_Minigame
synced 2026-01-12 09:03:42 +00:00
52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
#pragma once
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#include <SDL.h>
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#include "Component.h"
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#include "SDL_gamecontroller.h"
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#include "Vector2D.h"
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#include "Constants.h"
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#include "SoundManager.h"
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#define MIN_JOYSTICK_INPUT 4096 // dpad stuck as -129 after input
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class TransformComponent;
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class SpriteComponent;
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class KeyboardController : public Component
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{
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public:
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TransformComponent* transform;
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SDL_GameController* gameController;
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/*
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const uint8_t* keystates = SDL_GetKeyboardState(NULL);
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SDL_Scancode up;
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SDL_Scancode down;
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SDL_Scancode left;
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SDL_Scancode right;
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SDL_Scancode fire;
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*/
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SpriteComponent* sprite;
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//for attack cooldown in between shots
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uint32_t lastFireTime = 0;
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uint32_t fireCooldown = 1000; //in ms can be adjusted to change possible attack-speed
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KeyboardController() = default;
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KeyboardController(SDL_GameController* gameController, Vector2D fireVelocity);
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~KeyboardController() = default;
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void init() override;
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void update() override;
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void modifyAtkSpeed(int8_t modifier);
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private:
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//for creation of projectiles
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TransformComponent* player; //for starting position of projectile
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Vector2D fireVelocity; //decide source of projectile and flying direction
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// SoundManager* soundEffect = Game::assets->getSound;
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//SoundManager* soundEffect = new SoundManager();
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};
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