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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 12:33:43 +00:00

18 lines
310 B
C++

#pragma once
class GameInternal;
// TODO: add managers here
class Game {
public:
virtual ~Game() {}
virtual void init() = 0;
virtual void update() = 0;
GameInternal* gameInternal; //!< \deprecated
};
// game factory include to simplify imports in implementation
#include "GameFactory.h"