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VEGO-Engine
0.1
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| CAnimation | |
| CAssetManager | |
| CCollisionHandler | |
| ▼CComponent | |
| CColliderComponent | |
| CHealthComponent | |
| CInputComponent | |
| CPlayerComponent | |
| CPowerupComponent | |
| CProjectileComponent | |
| CSpriteComponent | |
| CStatEffectsComponent | |
| CTileComponent | |
| CTransformComponent | |
| CEntity | Main class for any object in game, stores associations, labeling and components |
| CGame | |
| CGameFactory | |
| CGameInternal | |
| Cvego::GameRegistryHelper< T > | |
| CManager | Is responsible for managing all entities |
| CMap | |
| CRenderManager | |
| ▼CRenderObject | |
| CSpriteComponent | |
| CSoundManager | Handles music and sound |
| CTextureManager | |
| CVector2D | |
| CRenderObject::ZIndexComparator | Comparitor to compare two ptr based on z-index |