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VEGO-Engine
0.1
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This is the complete list of members for SoundManager, including all inherited members.
| fadeOutMusic(int ms) | SoundManager | static |
| loadMusic(const char *fileName) | SoundManager | |
| loadSound(const char *fileName) | SoundManager | |
| music_cache (defined in SoundManager) | SoundManager | |
| operator=(SoundManager const &)=delete (defined in SoundManager) | SoundManager | |
| pauseMusic() | SoundManager | static |
| pauseSound(int channel) | SoundManager | static |
| playMusic(GameInternal *game, std::string sound, int loops, int volume, int ms) | SoundManager | static |
| playSound(GameInternal *game, std::string sound, bool canOverlap, int loops, int volume, int channel) | SoundManager | static |
| restartMusic() | SoundManager | static |
| restartSound(int channel) | SoundManager | static |
| setMusicVolume(int volume) | SoundManager | static |
| setSoundVolume(int volume, int channel) | SoundManager | static |
| sound_cache (defined in SoundManager) | SoundManager | |
| SoundManager() (defined in SoundManager) | SoundManager | inline |
| SoundManager(SoundManager const &)=delete (defined in SoundManager) | SoundManager | |
| ~SoundManager() (defined in SoundManager) | SoundManager | inline |