VEGO-Engine  0.1
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SoundManager Member List

This is the complete list of members for SoundManager, including all inherited members.

fadeOutMusic(int ms)SoundManagerstatic
loadMusic(const char *fileName)SoundManager
loadSound(const char *fileName)SoundManager
music_cache (defined in SoundManager)SoundManager
operator=(SoundManager const &)=delete (defined in SoundManager)SoundManager
pauseMusic()SoundManagerstatic
pauseSound(int channel)SoundManagerstatic
playMusic(GameInternal *game, std::string sound, int loops, int volume, int ms)SoundManagerstatic
playSound(GameInternal *game, std::string sound, bool canOverlap, int loops, int volume, int channel)SoundManagerstatic
restartMusic()SoundManagerstatic
restartSound(int channel)SoundManagerstatic
setMusicVolume(int volume)SoundManagerstatic
setSoundVolume(int volume, int channel)SoundManagerstatic
sound_cache (defined in SoundManager)SoundManager
SoundManager() (defined in SoundManager)SoundManagerinline
SoundManager(SoundManager const &)=delete (defined in SoundManager)SoundManager
~SoundManager() (defined in SoundManager)SoundManagerinline