VEGO-Engine  0.1
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TransformComponent.h
1#pragma once
2
3#include "Component.h"
4#include "Vector2D.h"
5#include "Constants.h"
6
8{
9public:
10 Vector2D position; // TODO: change to int to save CPU time -> possibly subpixel coordinates
11 Vector2D direction;
12
13 int height = 32;
14 int width = 32;
15 int scale = 1;
16
17 int getSpeed() { return speed + speedMod; };
18 void resetSpeedMod() { speedMod = 0; };
19
21 explicit TransformComponent(int scale);
22 TransformComponent(float x, float y);
23 TransformComponent(float x, float y, int scale);
24 TransformComponent(float x, float y, int w, int h, int scale);
25
26 void init() override;
28 void update() override;
29 void setPositionAfterCollision(Vector2D& positionChange);
30 void modifySpeed(int8_t modifier);
31
32private:
33 int speed = 3;
34 int speedMod = 0;
35};
Definition Component.h:6
Definition TransformComponent.h:8
void update() override
Definition TransformComponent.cpp:53
Definition Vector2D.h:7