#pragma once #include #include #include "Powerup.h" class TextureDict { public: const std::map tileDictionary = { {1, "assets/water.png"}, {2, "assets/dirt.png"}, {3, "assets/grass.png"}, {7, "assets/grass_water_left.png"}, {9, "assets/grass_water_right.png"} }; std::map powerupDictionary = { {PowerupType::HEART, "assets/heart.png"}, {PowerupType::WALKINGSPEED, "assets/heart.png"}, {PowerupType::SHOOTINGSPEED, "assets/heart.png"} }; };