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SDL Minigame
1.0
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This is the complete list of members for TextureManager, including all inherited members.
| draw(SDL_Texture *texture, SDL_Rect src, SDL_Rect dest, bool flipped=false) (defined in TextureManager) | TextureManager | static |
| loadTexture(const char *fileName) (defined in TextureManager) | TextureManager | |
| splitSpriteSheet(SDL_Texture *spriteSheet, int width, int height, int spritesOnSheet) (defined in TextureManager) | TextureManager | static |
| texture_cache (defined in TextureManager) | TextureManager | |
| TextureManager() (defined in TextureManager) | TextureManager | inline |
| ~TextureManager() (defined in TextureManager) | TextureManager | inline |