SDL Minigame  1.0
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TransformComponent.h
1#pragma once
2
3#include "Component.h"
4#include "Vector2D.h"
5#include "Constants.h"
6
8{
9public:
10 Vector2D position; // TODO: change to int to safe CPU time -> possibly subpixel coordinates
11 Vector2D direction;
12
13 int height = 32;
14 int width = 32;
15 int scale = 1;
16
17 int speed = 3;
18
20 explicit TransformComponent(int scale);
21 TransformComponent(float x, float y);
22 TransformComponent(float x, float y, int scale);
23 TransformComponent(float x, float y, int w, int h, int scale);
24
25 void init() override;
27 void update() override;
28 void modifySpeed(int8_t modifier);
29};
Definition Component.h:6
Definition TransformComponent.h:8
void update() override
Definition TransformComponent.cpp:53
Definition Vector2D.h:7