27 void createPowerup(
Vector2D pos, PowerupType type);
30 PowerupType calculateType();
33 void addTexture(std::string
id,
const char* path);
36 void addSoundEffect(std::string
id,
const char* path);
38 SDL_Texture* getTexture(std::string
id);
39 Mix_Chunk* getSound(std::string
id);
44 std::map<std::string, SDL_Texture*> textures;
45 std::map<std::string, Mix_Chunk*> soundEffects;