VEGO-Engine
0.1
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Here is a list of all documented functions with links to the class documentation for each member:
- a -
addBackgroundMusic() :
SoundManager
addComponent() :
Entity
addEffect() :
StatEffectsComponent
addEntity() :
Manager
addSingleTexture() :
TextureManager
addSoundEffects() :
SoundManager
addTextures() :
TextureManager
- c -
ColliderComponent() :
ColliderComponent
createPickupable() :
PickupManager
- d -
DataComponent() :
DataComponent
destroy() :
Entity
- e -
Entity() :
Entity
- f -
fadeOutMusic() :
SoundManager
- g -
generateTiles() :
Map
getActiveContext() :
InputManager
getAll() :
Manager
getAnyIntersection() :
CollisionHandler
getCollider() :
ColliderComponent
getComponent() :
Entity
getComponentAsPointer() :
Entity
getEntry() :
DataComponent
getGame() :
Manager
getIntersection() :
CollisionHandler
getManager() :
Entity
getPosition() :
InteractionComponent
getTag() :
ColliderComponent
- h -
hasCollision() :
ColliderComponent
hasComponent() :
Entity
- i -
interact() :
InteractionComponent
InteractionComponent() :
InteractionComponent
isActive() :
Entity
- l -
loadMapTileTexture() :
TextureManager
loadTexture() :
TextureManager
- m -
Map() :
Map
- p -
pauseMusic() :
SoundManager
pauseSound() :
SoundManager
PickupComponent() :
PickupComponent
playAnimation() :
SpriteComponent
playMusic() :
SoundManager
playSound() :
SoundManager
- r -
refresh() :
Manager
registerAction() :
InputManager
removeCollision() :
ColliderComponent
restartMusic() :
SoundManager
restartSound() :
SoundManager
- s -
setActiveContext() :
InputManager
setEntry() :
DataComponent
setMusicVolume() :
SoundManager
setSoundVolume() :
SoundManager
SpriteComponent() :
SpriteComponent
- t -
TransformComponent() :
TransformComponent
- u -
update() :
Entity
,
Manager
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