VEGO-Engine  0.1
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Welcome to the VEGO library documentation

Here you will (hopefully) find any information necessary to use the different classes and components of this engine to develop your own simple 2D games.

The base functionality can be split into a few major sections:

You can also of course just browse the classes on your own this just act as a more structured separation and docuementation of relevant features

Example code and quick start docu for each relevant function can be found within the template files themselves, use GameImplementation.cpp as a starting point.