VEGO-Engine  0.1
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CollisionHandler Member List

This is the complete list of members for CollisionHandler, including all inherited members.

CollisionHandler(Manager &mManager) (defined in CollisionHandler)CollisionHandlerinline
getAnyIntersection(Entity *entity, Vector2D posMod={}, std::initializer_list< Entity::GroupLabel > const &groupLabels={}, std::initializer_list< Entity::TeamLabel > const &teamLabels={}, bool negateTeam=false)CollisionHandler
getAnyIntersection(Entity *entity, Vector2D posMod, std::initializer_list< Entity::GroupLabel > const &groupLabels, std::initializer_list< Entity::TeamLabel > const &teamLabels, bool negateTeam)CollisionHandler
getAnyIntersection(Entity *entity, Vector2D posMod, std::initializer_list< Entity::GroupLabel > const &groupLabels, std::initializer_list< Entity::TeamLabel > const &teamLabels, bool negateTeam)CollisionHandler
getAnyIntersection(Entity *entity, Vector2D posMod, std::initializer_list< Entity::GroupLabel > const &groupLabels, std::initializer_list< Entity::TeamLabel > const &teamLabels, bool negateTeam)CollisionHandler
getColliders(std::initializer_list< Entity::GroupLabel > const &groupLabels, std::initializer_list< Entity::TeamLabel > const &teamLabels={}, bool negateTeam=false) (defined in CollisionHandler)CollisionHandler
getIntersection(Entity *entityA, Entity *entityB, Vector2D posModA=Vector2D(0, 0), Vector2D posModB=Vector2D(0, 0)) (defined in CollisionHandler)CollisionHandlerstatic
getIntersectionWithBounds(Entity *entity, Vector2D posMod=Vector2D(0, 0)) (defined in CollisionHandler)CollisionHandlerstatic
update() (defined in CollisionHandler)CollisionHandler
~CollisionHandler() (defined in CollisionHandler)CollisionHandler