16 const uint8_t* keystates = SDL_GetKeyboardState(NULL);
26 uint32_t lastFireTime = 0;
27 uint32_t fireCooldown = 1000;
30 KeyboardController(SDL_Scancode up, SDL_Scancode down, SDL_Scancode left, SDL_Scancode right, SDL_Scancode fire,
Vector2D fireVelocity);
34 void update()
override;
36 void modifyAtkSpeed(int8_t modifier);