VEGO-Engine  0.1
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Component.h
1#pragma once
2
3class Entity;
4
6{
7public:
8 Entity* entity;
9
10 virtual void init() {}
11 virtual void update() {}
12 virtual void draw() {}
13
14 virtual ~Component() = default;
15};
Definition Component.h:6
Main class for any object in game, stores associations, labeling and components.
Definition Entity.h:29