#pragma once #include #include #include #include #include #include "AnimationHandler.h" #include "Component.h" #include "Direction.h" #include "TextureEnumBase.h" class TransformComponent; class SpriteComponent : public Component { public: int animationIndex = 0; std::map>* animations = nullptr; private: TransformComponent* transform; SDL_Texture* texture; SDL_Rect srcRect, destRect; TexturesEnum textureEnum; bool animated = false; uint8_t frames = 0; uint8_t speed = 100; bool flipped = false; public: SpriteComponent() = default; SpriteComponent(TexturesEnum textureEnum); SpriteComponent( TexturesEnum textureEnum, bool isAnimated, std::map>* animationList, std::string defaultAnimation); ~SpriteComponent(); void setTexture(TexturesEnum texture); void init() override; void update() override; void draw() override; void playAnimation(std::string type); void setDirection(Direction direction); };