#pragma once #include #include #include #include #include "AnimationHandler.h" #include "Component.h" #include "Direction.h" #include "RenderObject.h" class TransformComponent; class SpriteComponent : public Component, public RenderObject { public: int animationIndex = 0; std::map>* animations = nullptr; private: TransformComponent* transform; SDL_Texture* texture; SDL_FRect srcRect, destRect; const char* texturePath; bool animated = false; uint8_t frames = 0; uint8_t speed = 100; bool flipped = false; int textureXOffset; int textureYOffset; public: SpriteComponent(const char* path, int zIndex); SpriteComponent(const char* path, int xOffset, int yOffset, int zIndex); SpriteComponent( const char* path, bool isAnimated, std::map>* animationList, std::string defaultAnimation, int zIndex); ~SpriteComponent(); void setTexture(const char* path); void init() override; void update() override; void draw() override; void playAnimation(std::string type); void setDirection(Direction direction); };