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VEGO-Engine
0.1
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This is the complete list of members for SpriteComponent, including all inherited members.
| animationIndex (defined in SpriteComponent) | SpriteComponent | |
| animations (defined in SpriteComponent) | SpriteComponent | |
| draw() override (defined in SpriteComponent) | SpriteComponent | virtual |
| entity (defined in Component) | Component | |
| init() override (defined in SpriteComponent) | SpriteComponent | virtual |
| playAnimation(AnimationType type) (defined in SpriteComponent) | SpriteComponent | |
| setDirection(Direction direction) (defined in SpriteComponent) | SpriteComponent | |
| setTexture(const char *path) (defined in SpriteComponent) | SpriteComponent | |
| SpriteComponent()=default (defined in SpriteComponent) | SpriteComponent | |
| SpriteComponent(const char *path) (defined in SpriteComponent) | SpriteComponent | |
| SpriteComponent(const char *path, bool isAnimated) (defined in SpriteComponent) | SpriteComponent | |
| update() override (defined in SpriteComponent) | SpriteComponent | virtual |
| ~Component()=default (defined in Component) | Component | virtual |
| ~SpriteComponent() (defined in SpriteComponent) | SpriteComponent |