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VEGO-Engine
0.1
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This is the complete list of members for Game, including all inherited members.
| addTile(unsigned long id, int x, int y) (defined in Game) | Game | static |
| assets (defined in Game) | Game | static |
| clean() (defined in Game) | Game | |
| collisionHandler (defined in Game) | Game | static |
| event (defined in Game) | Game | static |
| Game() (defined in Game) | Game | |
| getWinner() const (defined in Game) | Game | |
| handleEvents() (defined in Game) | Game | |
| init(const char *title, int xpos, int ypos, int width, int height, bool fullscreen) (defined in Game) | Game | |
| refreshPlayers() (defined in Game) | Game | |
| render() (defined in Game) | Game | |
| renderer (defined in Game) | Game | static |
| running() const (defined in Game) | Game | |
| selectCharacters(const char *&playerSprite, const char *&enemySprite) (defined in Game) | Game | |
| soundManager (defined in Game) | Game | static |
| textureManager (defined in Game) | Game | static |
| update() (defined in Game) | Game | |
| ~Game() (defined in Game) | Game |