VEGO-Engine  0.1
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TextureManager Member List

This is the complete list of members for TextureManager, including all inherited members.

addSingleTexture(Textures texture, const char *filePath)TextureManager
addTextures(const std::map< Textures, const char * > &textures)TextureManager
draw(SDL_Renderer *renderer, SDL_Texture *texture, SDL_FRect src, SDL_FRect dest, bool flipped=false) (defined in TextureManager)TextureManagerstatic
getTexturePath(Textures texture) (defined in TextureManager)TextureManagerinline
loadMapTileTexture(const char *path)TextureManager
loadTexture(Textures texture)TextureManager
setScaleMode(SDL_ScaleMode scaleMode) (defined in TextureManager)TextureManagerinline
splitSpriteSheet(SDL_Texture *spriteSheet, int width, int height, int spritesOnSheet) (defined in TextureManager)TextureManagerstatic
TextureManager(Manager *manager) (defined in TextureManager)TextureManagerinline
~TextureManager() (defined in TextureManager)TextureManagerinline