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VEGO-Engine
0.1
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This is the complete list of members for TextureManager, including all inherited members.
| addSingleTexture(Textures texture, const char *filePath) | TextureManager | |
| addTextures(const std::map< Textures, const char * > &textures) | TextureManager | |
| draw(SDL_Renderer *renderer, SDL_Texture *texture, SDL_FRect src, SDL_FRect dest, bool flipped=false) (defined in TextureManager) | TextureManager | static |
| getTexturePath(Textures texture) (defined in TextureManager) | TextureManager | inline |
| loadMapTileTexture(const char *path) | TextureManager | |
| loadTexture(Textures texture) | TextureManager | |
| setScaleMode(SDL_ScaleMode scaleMode) (defined in TextureManager) | TextureManager | inline |
| splitSpriteSheet(SDL_Texture *spriteSheet, int width, int height, int spritesOnSheet) (defined in TextureManager) | TextureManager | static |
| TextureManager(Manager *manager) (defined in TextureManager) | TextureManager | inline |
| ~TextureManager() (defined in TextureManager) | TextureManager | inline |