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VEGO-Engine
0.1
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This is the complete list of members for GameInternal, including all inherited members.
| clean() (defined in GameInternal) | GameInternal | |
| collisionHandler (defined in GameInternal) | GameInternal | |
| config (defined in GameInternal) | GameInternal | |
| event (defined in GameInternal) | GameInternal | |
| eventManager (defined in GameInternal) | GameInternal | |
| GameInternal() (defined in GameInternal) | GameInternal | |
| handleEvent(SDL_Event *event) (defined in GameInternal) | GameInternal | |
| hearts (defined in GameInternal) | GameInternal | |
| init() (defined in GameInternal) | GameInternal | |
| inputManager (defined in GameInternal) | GameInternal | |
| interactionManager (defined in GameInternal) | GameInternal | |
| isRunning() const (defined in GameInternal) | GameInternal | |
| manager (defined in GameInternal) | GameInternal | |
| map (defined in GameInternal) | GameInternal | |
| pickupManager (defined in GameInternal) | GameInternal | |
| players (defined in GameInternal) | GameInternal | |
| powerups (defined in GameInternal) | GameInternal | |
| projectiles (defined in GameInternal) | GameInternal | |
| refreshPlayers() (defined in GameInternal) | GameInternal | |
| render() (defined in GameInternal) | GameInternal | |
| renderer (defined in GameInternal) | GameInternal | |
| renderManager (defined in GameInternal) | GameInternal | |
| setRunning(bool running) (defined in GameInternal) | GameInternal | |
| soundManager (defined in GameInternal) | GameInternal | |
| stopGame() (defined in GameInternal) | GameInternal | |
| textureManager (defined in GameInternal) | GameInternal | |
| tiles (defined in GameInternal) | GameInternal | |
| update(Uint64 frameTime) (defined in GameInternal) | GameInternal | |
| ~GameInternal() (defined in GameInternal) | GameInternal |