VEGO-Engine
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EventManager.h
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#pragma once
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#include <functional>
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#include <initializer_list>
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#include <map>
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#include <vector>
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#include "SDL3/SDL_events.h"
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#include "SDL3/SDL_init.h"
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typedef
std::function<SDL_AppResult(SDL_EventType, SDL_Event*
const
)> EventListener;
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class
EventManager
{
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public
:
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EventManager
();
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void
registerListener(EventListener listener, std::initializer_list<Uint32> eventTypes);
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SDL_AppResult handleEvent(SDL_Event*
const
event);
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private
:
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std::map<Uint32, std::vector<EventListener>> eventListeners = std::map<Uint32, std::vector<EventListener>>();
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};
EventManager::EventManager
EventManager()
Definition
EventManager.cpp:13
include
EventManager.h
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