# Building an environment using Tiled and tmx see also: [the official Tiled documentation](https://doc.mapeditor.org/en/stable/manual/introduction/#getting-started) After opening Tiled, select "New Map", a custom size measured in tiles and as tile size select 32x32 as this is the size the library currently supports. ### Create a New Tileset In the editor, go to the lower-right corner and select "New Tileset". Give your tileset a name. Make sure to select "Embed in map". Choose your tilesheet as the source. ### Draw Your Environment Once imported, you can select tiles from the tileset and use them to build your environment. ### Understand Layers in Tiled Tiled allows you to use multiple layers for organizing your map. You need to give your Layers seperate z-Indices to decide their rendering order, the lower the number the earlier it gets rendered. In order to do this select a layer. Add a new int property named "zIndex" and give it a number starting with 0 to decide when to render it (0 gets rendered first etc.). Important: Tiles that should have collision must be placed on a separate layer. ### Set Up Collision Select the layer you want to have collision. Right-click and go to "Custom Properties". Add a new boolean property named "collision" and tick the checkbox. Any tile placed on this layer will now automatically have collision—meaning moving entities cannot pass through them.