#pragma once #include struct Animation { uint8_t index; uint8_t frames; uint8_t speed; Animation() {} Animation(uint8_t index, uint8_t frames, uint8_t speed) { this->index = index; this->frames = frames; this->speed = speed; } }; enum AnimationType //TODO enum class { IDLE = 0, WALK_R = 1, WALK_L = 2 };