VEGO-Engine  0.1
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SpriteComponent Member List

This is the complete list of members for SpriteComponent, including all inherited members.

animationIndex (defined in SpriteComponent)SpriteComponent
animations (defined in SpriteComponent)SpriteComponent
draw() override (defined in SpriteComponent)SpriteComponentvirtual
entity (defined in Component)Component
getZIndex() (defined in RenderObject)RenderObjectinline
init() override (defined in SpriteComponent)SpriteComponentvirtual
playAnimation(std::string type) (defined in SpriteComponent)SpriteComponent
renderManager (defined in RenderObject)RenderObjectprotected
RenderObject(int zIndex, RenderManager &renderManager) (defined in RenderObject)RenderObject
setDirection(Direction direction) (defined in SpriteComponent)SpriteComponent
setTexture(const char *path) (defined in SpriteComponent)SpriteComponent
SpriteComponent(const char *path, int zIndex) (defined in SpriteComponent)SpriteComponent
SpriteComponent(const char *path, int xOffset, int yOffset, int zIndex) (defined in SpriteComponent)SpriteComponent
SpriteComponent(const char *path, bool isAnimated, std::map< std::string, std::unique_ptr< Animation > > *animationList, std::string defaultAnimation, int zIndex) (defined in SpriteComponent)SpriteComponent
update() override (defined in SpriteComponent)SpriteComponentvirtual
~Component()=default (defined in Component)Componentvirtual
~RenderObject() (defined in RenderObject)RenderObject
~SpriteComponent() (defined in SpriteComponent)SpriteComponent