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VEGO-Engine
0.1
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This is the complete list of members for SpriteComponent, including all inherited members.
| animationIndex (defined in SpriteComponent) | SpriteComponent | |
| animations (defined in SpriteComponent) | SpriteComponent | |
| draw() override (defined in SpriteComponent) | SpriteComponent | virtual |
| entity (defined in Component) | Component | |
| getZIndex() (defined in RenderObject) | RenderObject | inline |
| init() override (defined in SpriteComponent) | SpriteComponent | virtual |
| playAnimation(std::string type) (defined in SpriteComponent) | SpriteComponent | |
| renderManager (defined in RenderObject) | RenderObject | protected |
| RenderObject(int zIndex, RenderManager &renderManager) (defined in RenderObject) | RenderObject | |
| setDirection(Direction direction) (defined in SpriteComponent) | SpriteComponent | |
| setTexture(const char *path) (defined in SpriteComponent) | SpriteComponent | |
| SpriteComponent(const char *path, int zIndex) (defined in SpriteComponent) | SpriteComponent | |
| SpriteComponent(const char *path, int xOffset, int yOffset, int zIndex) (defined in SpriteComponent) | SpriteComponent | |
| SpriteComponent(const char *path, bool isAnimated, std::map< std::string, std::unique_ptr< Animation > > *animationList, std::string defaultAnimation, int zIndex) (defined in SpriteComponent) | SpriteComponent | |
| update() override (defined in SpriteComponent) | SpriteComponent | virtual |
| ~Component()=default (defined in Component) | Component | virtual |
| ~RenderObject() (defined in RenderObject) | RenderObject | |
| ~SpriteComponent() (defined in SpriteComponent) | SpriteComponent |