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VEGO-Engine
0.1
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This is the complete list of members for AssetManager, including all inherited members.
| addMusic(std::string id, const char *path) (defined in AssetManager) | AssetManager | |
| addSoundEffect(std::string id, const char *path) (defined in AssetManager) | AssetManager | |
| addTexture(std::string id, const char *path) (defined in AssetManager) | AssetManager | |
| AssetManager(Manager *manager) (defined in AssetManager) | AssetManager | |
| calculateSpawnPosition() (defined in AssetManager) | AssetManager | |
| calculateType() (defined in AssetManager) | AssetManager | |
| createPowerup(Vector2D pos, std::function< void(Entity *)> pickupFunc, std::string texturePath) (defined in AssetManager) | AssetManager | |
| createProjectile(Vector2D pos, Vector2D velocity, int scale, int range, int speed, const char *texturePath, Entity *owner) (defined in AssetManager) | AssetManager | |
| getMusic(std::string id) (defined in AssetManager) | AssetManager | |
| getSound(std::string id) (defined in AssetManager) | AssetManager | |
| getTexture(std::string id) (defined in AssetManager) | AssetManager | |
| ~AssetManager() (defined in AssetManager) | AssetManager |