#pragma once /*! * \class Textures * \brief Forward declaration of the \c Textures enum class. * * The \c Textures enum class is intended to be implemented within the game scope. * This allows for customized texture entries to be defined based on the specific needs of the project. * The base declaration ensures that the enum class can be referenced and used consistently throughout * the engine while leaving the details of the texture identifiers up to the implementation. * \sa \ref TextureManager "TextureManager" for how the enum is used. */ enum class Textures;