VEGO-Engine
0.1
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Component.h
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#pragma once
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#include <cstdint>
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class
Entity
;
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class
Component
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{
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public
:
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Entity* entity;
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virtual
void
init() {}
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virtual
void
update(uint_fast16_t diffTime) {}
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virtual
~Component() =
default
;
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};
Entity
Main class for any object in game, stores associations, labeling and components.
Definition
Entity.h:35
include
Component.h
Generated by
1.13.2