Compare commits
7 Commits
0179a27aaf
...
c19171328d
| Author | SHA1 | Date | |
|---|---|---|---|
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c19171328d | ||
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21f970cb19 | ||
| 23c750c409 | |||
| 7c82ee5beb | |||
| d7f11e7ebd | |||
| 476d24e930 | |||
| ba8dca8abc |
3
.gitmodules
vendored
@ -14,3 +14,6 @@
|
||||
path = extern/SDL_ttf
|
||||
url = https://github.com/libsdl-org/SDL_ttf.git
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||||
branch = release-2.22.x
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||||
[submodule "extern/tmxlite"]
|
||||
path = extern/tmxlite
|
||||
url = https://github.com/fallahn/tmxlite.git
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||||
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||||
@ -17,10 +17,13 @@ set(SDL2TTF_VENDORED ON)
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||||
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||||
set(SDL2_SOURCE_DIR “${ENGINE_SOURCE_DIR}/extern/SDL”)
|
||||
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||||
set(TMXLITE_STATIC_LIB TRUE)
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||||
|
||||
add_subdirectory(extern/SDL EXCLUDE_FROM_ALL)
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||||
add_subdirectory(extern/SDL_image EXCLUDE_FROM_ALL)
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||||
add_subdirectory(extern/SDL_mixer EXCLUDE_FROM_ALL)
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||||
add_subdirectory(extern/SDL_ttf EXCLUDE_FROM_ALL)
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||||
add_subdirectory(extern/tmxlite/tmxlite EXCLUDE_FROM_ALL)
|
||||
|
||||
file(GLOB_RECURSE SOURCES ${ENGINE_SOURCE_DIR}/src/*.cpp)
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||||
add_library(${PROJECT_NAME} ${SOURCES})
|
||||
@ -33,6 +36,7 @@ target_link_libraries(${PROJECT_NAME} PUBLIC # should be private when all SDL fu
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||||
SDL2_image::SDL2_image-static
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||||
SDL2_mixer::SDL2_mixer-static
|
||||
SDL2_ttf::SDL2_ttf-static
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||||
tmxlite
|
||||
)
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||||
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||||
if(CMAKE_BUILD_TYPE MATCHES "Debug")
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||||
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||||
@ -1,106 +0,0 @@
|
||||
{ "frames": [
|
||||
{
|
||||
"filename": "MapNew.aseprite",
|
||||
"frame": { "x": 0, "y": 0, "w": 32, "h": 32 },
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"spriteSourceSize": { "x": 0, "y": 0, "w": 32, "h": 32 },
|
||||
"sourceSize": { "w": 32, "h": 32 },
|
||||
"duration": 100
|
||||
},
|
||||
{
|
||||
"filename": "MapNew.aseprite",
|
||||
"frame": { "x": 32, "y": 0, "w": 32, "h": 32 },
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"spriteSourceSize": { "x": 0, "y": 0, "w": 32, "h": 32 },
|
||||
"sourceSize": { "w": 32, "h": 32 },
|
||||
"duration": 100
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||||
},
|
||||
{
|
||||
"filename": "MapNew.aseprite",
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||||
"frame": { "x": 64, "y": 0, "w": 32, "h": 32 },
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"spriteSourceSize": { "x": 0, "y": 0, "w": 32, "h": 32 },
|
||||
"sourceSize": { "w": 32, "h": 32 },
|
||||
"duration": 100
|
||||
},
|
||||
{
|
||||
"filename": "MapNew.aseprite",
|
||||
"frame": { "x": 96, "y": 0, "w": 32, "h": 32 },
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"spriteSourceSize": { "x": 0, "y": 0, "w": 32, "h": 32 },
|
||||
"sourceSize": { "w": 32, "h": 32 },
|
||||
"duration": 100
|
||||
},
|
||||
{
|
||||
"filename": "MapNew.aseprite",
|
||||
"frame": { "x": 128, "y": 0, "w": 32, "h": 32 },
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"spriteSourceSize": { "x": 0, "y": 0, "w": 32, "h": 32 },
|
||||
"sourceSize": { "w": 32, "h": 32 },
|
||||
"duration": 100
|
||||
},
|
||||
{
|
||||
"filename": "MapNew.aseprite",
|
||||
"frame": { "x": 160, "y": 0, "w": 32, "h": 32 },
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"spriteSourceSize": { "x": 0, "y": 0, "w": 32, "h": 32 },
|
||||
"sourceSize": { "w": 32, "h": 32 },
|
||||
"duration": 100
|
||||
},
|
||||
{
|
||||
"filename": "MapNew.aseprite",
|
||||
"frame": { "x": 192, "y": 0, "w": 32, "h": 32 },
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"spriteSourceSize": { "x": 0, "y": 0, "w": 32, "h": 32 },
|
||||
"sourceSize": { "w": 32, "h": 32 },
|
||||
"duration": 100
|
||||
},
|
||||
{
|
||||
"filename": "MapNew.aseprite",
|
||||
"frame": { "x": 224, "y": 0, "w": 32, "h": 32 },
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"spriteSourceSize": { "x": 0, "y": 0, "w": 32, "h": 32 },
|
||||
"sourceSize": { "w": 32, "h": 32 },
|
||||
"duration": 100
|
||||
},
|
||||
{
|
||||
"filename": "MapNew.aseprite",
|
||||
"frame": { "x": 256, "y": 0, "w": 32, "h": 32 },
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"spriteSourceSize": { "x": 0, "y": 0, "w": 32, "h": 32 },
|
||||
"sourceSize": { "w": 32, "h": 32 },
|
||||
"duration": 100
|
||||
},
|
||||
{
|
||||
"filename": "MapNew.aseprite",
|
||||
"frame": { "x": 288, "y": 0, "w": 32, "h": 32 },
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"spriteSourceSize": { "x": 0, "y": 0, "w": 32, "h": 32 },
|
||||
"sourceSize": { "w": 32, "h": 32 },
|
||||
"duration": 100
|
||||
}
|
||||
],
|
||||
"meta": {
|
||||
"app": "https://www.aseprite.org/",
|
||||
"version": "1.3.2-x64",
|
||||
"format": "RGBA8888",
|
||||
"size": { "w": 320, "h": 32 },
|
||||
"scale": "1",
|
||||
"frameTags": [
|
||||
],
|
||||
"layers": [
|
||||
],
|
||||
"slices": [
|
||||
]
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 7.3 KiB |
|
Before Width: | Height: | Size: 7.3 KiB |
@ -1,20 +0,0 @@
|
||||
3,3,3,3,3,3,3,3,3,3,7,1,1,1,9,3,3,3,3,3,3,3,3,3,3
|
||||
3,3,3,3,3,3,3,3,3,3,7,1,1,1,9,3,3,3,3,3,3,3,2,3,3
|
||||
3,3,3,3,3,3,3,3,3,3,7,1,1,1,9,3,3,3,3,3,3,2,2,2,3
|
||||
3,3,3,2,3,3,3,3,2,3,7,1,1,1,9,3,3,3,3,3,3,3,2,2,3
|
||||
3,3,2,2,3,3,3,3,3,3,7,1,1,1,9,3,3,3,3,3,3,3,3,3,3
|
||||
3,3,2,2,2,3,3,3,3,3,7,1,1,1,9,3,3,2,3,3,3,3,3,3,3
|
||||
3,3,2,2,2,3,3,3,3,3,7,1,1,1,9,3,3,3,3,3,3,3,3,3,3
|
||||
3,3,3,2,2,3,3,3,3,3,7,1,1,1,9,3,3,3,3,3,3,3,3,3,3
|
||||
3,3,3,3,2,3,3,3,3,3,7,1,1,1,9,3,3,3,3,3,3,3,3,3,3
|
||||
3,3,3,3,3,3,3,3,3,3,7,1,1,1,9,3,3,3,3,3,3,3,3,3,3
|
||||
3,3,3,3,3,3,3,3,3,3,7,1,1,1,9,3,3,3,3,3,3,3,3,3,3
|
||||
3,3,3,3,3,3,3,3,3,3,7,1,1,1,9,3,3,3,3,3,2,3,3,3,3
|
||||
3,3,3,2,2,3,3,3,3,3,7,1,1,1,9,3,3,3,3,2,2,3,3,3,3
|
||||
3,3,3,3,3,3,3,3,3,3,7,1,1,1,9,3,3,3,3,2,2,2,3,3,3
|
||||
3,3,3,3,3,3,3,3,3,3,7,1,1,1,9,3,3,3,3,2,2,3,3,3,3
|
||||
3,3,3,3,3,3,3,2,3,3,7,1,1,1,9,3,2,3,3,2,3,3,3,3,3
|
||||
3,3,3,3,3,3,3,3,3,3,7,1,1,1,9,3,2,3,3,3,3,3,3,3,3
|
||||
2,2,3,3,3,3,3,3,3,3,7,1,1,1,9,3,3,3,3,3,3,3,3,3,3
|
||||
3,2,2,3,3,3,3,3,3,3,7,1,1,1,9,3,3,3,3,3,3,3,3,3,3
|
||||
3,3,3,3,3,3,3,3,3,3,7,1,1,1,9,3,3,3,3,3,3,3,3,3,3
|
||||
|
Before Width: | Height: | Size: 571 B |
BIN
assets/cat.png
|
Before Width: | Height: | Size: 407 B |
|
Before Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 1.9 KiB |
|
Before Width: | Height: | Size: 1.6 KiB |
|
Before Width: | Height: | Size: 751 B |
|
Before Width: | Height: | Size: 913 B |
|
Before Width: | Height: | Size: 836 B |
|
Before Width: | Height: | Size: 847 B |
|
Before Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 1.6 KiB |
|
Before Width: | Height: | Size: 1.8 KiB |
BIN
assets/cow.png
|
Before Width: | Height: | Size: 5.3 KiB |
BIN
assets/dirt.png
|
Before Width: | Height: | Size: 877 B |
BIN
assets/egg.png
|
Before Width: | Height: | Size: 271 B |
BIN
assets/grass.png
|
Before Width: | Height: | Size: 943 B |
|
Before Width: | Height: | Size: 1011 B |
|
Before Width: | Height: | Size: 1.1 KiB |
BIN
assets/heart.png
|
Before Width: | Height: | Size: 279 B |
|
Before Width: | Height: | Size: 550 B |
|
Before Width: | Height: | Size: 3.1 KiB |
|
Before Width: | Height: | Size: 643 B |
|
Before Width: | Height: | Size: 35 KiB |
BIN
assets/stone.png
|
Before Width: | Height: | Size: 279 B |
|
Before Width: | Height: | Size: 33 KiB |
BIN
assets/water.png
|
Before Width: | Height: | Size: 914 B |
|
Before Width: | Height: | Size: 1.2 KiB |
1
extern/tmxlite
vendored
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit fcef1a28ade8406e290d5fd168a8950e6996844f
|
||||
@ -1,5 +1,6 @@
|
||||
#pragma once
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||||
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||||
#include <tmxlite/Types.hpp>
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||||
#include <map>
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||||
#include <string>
|
||||
|
||||
@ -10,8 +11,6 @@ public:
|
||||
Map() = default;
|
||||
~Map() = default;
|
||||
|
||||
// code comment below is a test for doxygen - do not remove
|
||||
|
||||
/*!
|
||||
*
|
||||
* \brief
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||||
@ -21,6 +20,17 @@ public:
|
||||
* \return Boolean for success
|
||||
*
|
||||
*/
|
||||
[[deprecated("ID based text files are not supported anymore, use .txm maps instead")]]
|
||||
static void loadMap(const char* path, int sizeX, int sizeY, GameInternal* game, const std::map<int, std::pair<std::string, bool>>* textureDict /* backreference */);
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||||
[[deprecated]]
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||||
static void addTile(unsigned long id, int x, int y, GameInternal* game, const std::map<int, std::pair<std::string, bool>>* textureDict);
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||||
|
||||
/*!
|
||||
* \brief Loads a .tmx map
|
||||
* \param path Path to the `.tmx` map file
|
||||
*
|
||||
*/
|
||||
static void loadMapTmx(const char* path);
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||||
private:
|
||||
static void addTile(float x, float y, const tmx::Vector2u& mapTileSize, int u, int v, int zIndex, const char* texturePath);
|
||||
};
|
||||
|
||||
@ -31,8 +31,12 @@ private:
|
||||
uint8_t speed = 100;
|
||||
bool flipped = false;
|
||||
|
||||
int textureXOffset;
|
||||
int textureYOffset;
|
||||
|
||||
public:
|
||||
SpriteComponent(const char* path, int zIndex);
|
||||
SpriteComponent(const char* path, int xOffset, int yOffset, int zIndex);
|
||||
SpriteComponent(
|
||||
const char* path,
|
||||
bool isAnimated,
|
||||
|
||||
@ -5,6 +5,7 @@
|
||||
#include "CollisionHandler.h"
|
||||
#include "AssetManager.h"
|
||||
#include "RenderManager.h"
|
||||
#include "SDL_mixer.h"
|
||||
#include "SoundManager.h"
|
||||
#include "TileComponent.h"
|
||||
#include "Direction.h"
|
||||
@ -62,11 +63,11 @@ void GameInternal::init(const char* title, int xpos, int ypos, int width, int he
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||||
return;
|
||||
}
|
||||
|
||||
SDL_Surface* icon = SDL_LoadBMP("assets/iconImage.bmp");
|
||||
if(!icon)
|
||||
// bad
|
||||
SDL_Surface* icon;
|
||||
if((icon = SDL_LoadBMP("assets/iconImage.bmp")))
|
||||
{
|
||||
std::cout << "ERROR: Couldn't create icon!" << std::endl;
|
||||
return;
|
||||
SDL_SetWindowIcon(window, icon);
|
||||
}
|
||||
|
||||
SDL_SetWindowIcon(window, icon);
|
||||
@ -80,12 +81,6 @@ void GameInternal::init(const char* title, int xpos, int ypos, int width, int he
|
||||
}
|
||||
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
|
||||
|
||||
SDL_Texture* backgroundTexture = GameInternal::textureManager->loadTexture("assets/startscreen.png");
|
||||
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_RenderCopy(renderer, backgroundTexture, NULL, NULL);
|
||||
SDL_RenderPresent(renderer);
|
||||
|
||||
if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048) < 0)
|
||||
{
|
||||
std::cout << "ERROR: Mixer couldnt be initialized! " << SDL_GetError() << std::endl;
|
||||
@ -96,43 +91,6 @@ void GameInternal::init(const char* title, int xpos, int ypos, int width, int he
|
||||
Mix_Volume(-1, MIX_MAX_VOLUME);
|
||||
Mix_AllocateChannels(16);
|
||||
|
||||
//SDL_Event event;
|
||||
bool hasQuit = false;
|
||||
|
||||
while (!hasQuit)
|
||||
{
|
||||
SDL_PollEvent(&event);
|
||||
|
||||
if (event.type == SDL_QUIT)
|
||||
{
|
||||
hasQuit = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (event.type == SDL_KEYDOWN)
|
||||
{
|
||||
if (event.key.keysym.scancode == SDL_SCANCODE_RETURN)
|
||||
{
|
||||
std::cout << "Enter pressed > Game start..." << std::endl;
|
||||
break;
|
||||
}
|
||||
|
||||
if (event.key.keysym.scancode == SDL_SCANCODE_ESCAPE)
|
||||
{
|
||||
std::cout << "Escape pressed > Game quit..." << std::endl;
|
||||
hasQuit = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (hasQuit)
|
||||
{
|
||||
this->setRunning(false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (this->isRunning() == false) return;
|
||||
|
||||
map = new Map();
|
||||
|
||||
// loading sounds
|
||||
|
||||
109
src/Map.cpp
@ -1,14 +1,30 @@
|
||||
#include "Map.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cctype>
|
||||
#include <cstdio>
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <type_traits>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <SDL_error.h>
|
||||
#include <SDL_render.h>
|
||||
|
||||
#include <tmxlite/Layer.hpp>
|
||||
#include <tmxlite/Map.hpp>
|
||||
#include <tmxlite/Tileset.hpp>
|
||||
#include <tmxlite/Property.hpp>
|
||||
#include <tmxlite/TileLayer.hpp>
|
||||
|
||||
#include "Constants.h"
|
||||
#include "GameInternal.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SpriteComponent.h"
|
||||
#include "TextureManager.h"
|
||||
#include "TileComponent.h"
|
||||
#include "VEGO.h"
|
||||
#include "tmxlite/Types.hpp"
|
||||
|
||||
void Map::loadMap(const char* path, int sizeX, int sizeY, GameInternal* game, const std::map<int, std::pair<std::string, bool>>* textureDict /* backreference */)
|
||||
{
|
||||
@ -61,6 +77,95 @@ void Map::addTile(unsigned long id, int x, int y, GameInternal* game, const std:
|
||||
auto& tile(game->manager.addEntity());
|
||||
tile.addComponent<TileComponent>(x, y, TILE_SIZE, TILE_SIZE, id, textureDict);
|
||||
|
||||
if(tile.getComponent<TileComponent>().hasCollision()) tile.addComponent<ColliderComponent>(tile.getComponent<TileComponent>().getName().data());
|
||||
if(tile.getComponent<TileComponent>().hasCollision()) tile.addComponent<ColliderComponent>("tile"/*tile.getComponent<TileComponent>().getName().data()*/);
|
||||
tile.addGroup((size_t)Entity::GroupLabel::MAPTILES);
|
||||
}
|
||||
|
||||
void Map::loadMapTmx(const char* path)
|
||||
{
|
||||
tmx::Map map;
|
||||
if (!map.load(path)) {
|
||||
// TODO: log to console
|
||||
}
|
||||
|
||||
const std::vector<tmx::Tileset>& tileSets = map.getTilesets();
|
||||
|
||||
const std::vector<tmx::Layer::Ptr>& mapLayers = map.getLayers();
|
||||
const auto mapSize = map.getTileCount();
|
||||
const auto mapTileSize = map.getTileSize();
|
||||
|
||||
std::vector<std::string> texturePaths = {};
|
||||
|
||||
for (auto tileSet : tileSets) {
|
||||
texturePaths.emplace_back(tileSet.getImagePath());
|
||||
}
|
||||
|
||||
for (auto& layer : mapLayers) {
|
||||
|
||||
if (layer->getType() == tmx::Layer::Type::Tile) {
|
||||
auto& tileLayer = layer->getLayerAs<tmx::TileLayer>();
|
||||
|
||||
int zIndex = 0;
|
||||
|
||||
const std::vector<tmx::Property>& properties = layer->getProperties();
|
||||
auto zIndexIterator = std::find_if(properties.begin(), properties.end(), [](const tmx::Property& property) {
|
||||
return property.getName() == "zIndex";
|
||||
});
|
||||
|
||||
if (zIndexIterator != properties.end() && std::is_nothrow_convertible<decltype(zIndexIterator->getType()), int>::value) {
|
||||
zIndex = zIndexIterator->getIntValue();
|
||||
}
|
||||
|
||||
const auto& tiles = tileLayer.getTiles();
|
||||
|
||||
for (auto i = 0u; i < tileSets.size(); i++) {
|
||||
auto tilesetTexture = VEGO_Game().textureManager->loadTexture(texturePaths.at(i).c_str());
|
||||
tmx::Vector2i textureSize;
|
||||
SDL_QueryTexture(tilesetTexture, nullptr, nullptr, &(textureSize.x), &(textureSize.y));
|
||||
|
||||
const auto tileCountX = textureSize.x / mapTileSize.x;
|
||||
const auto tileCountY = textureSize.y / mapTileSize.y;
|
||||
|
||||
for (auto idx = 0ul; idx < mapSize.x * mapSize.y; idx++) {
|
||||
|
||||
if (idx >= tiles.size() || tiles[idx].ID < tileSets.at(i).getFirstGID()
|
||||
|| tiles[idx].ID >= (tileSets.at(i).getFirstGID() + tileSets.at(i).getTileCount())) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto x = idx % mapSize.x;
|
||||
const auto y = idx / mapSize.x;
|
||||
|
||||
auto idIndex = (tiles[idx].ID - tileSets.at(i).getFirstGID());
|
||||
|
||||
int u = idIndex % tileCountX;
|
||||
int v = idIndex / tileCountY;
|
||||
u *= mapTileSize.x; //TODO we should be using the tile set size, as this may be different from the map's grid size
|
||||
v *= mapTileSize.y;
|
||||
|
||||
//normalise the UV
|
||||
u /= textureSize.x;
|
||||
v /= textureSize.y;
|
||||
|
||||
//vert pos
|
||||
const float tilePosX = static_cast<float>(x) * mapTileSize.x;
|
||||
const float tilePosY = (static_cast<float>(y) * mapTileSize.y);
|
||||
|
||||
Map::addTile(tilePosX, tilePosY, mapTileSize, u, v, zIndex, texturePaths.at(i).c_str());
|
||||
}
|
||||
}
|
||||
if (layer->getType() == tmx::Layer::Type::Object) {
|
||||
// spawn objects
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Map::addTile(float x, float y, const tmx::Vector2u& mapTileSize, int u, int v, int zIndex, const char* texturePath)
|
||||
{
|
||||
auto& tile(VEGO_Game().manager.addEntity());
|
||||
|
||||
tile.addComponent<TransformComponent>(x, y, mapTileSize.x, mapTileSize.y, 1);
|
||||
tile.addComponent<SpriteComponent>(texturePath, v, u, zIndex); // why does uv need to be reversed?
|
||||
}
|
||||
@ -15,7 +15,12 @@
|
||||
#include "Manager.h"
|
||||
#include "VEGO.h"
|
||||
|
||||
SpriteComponent::SpriteComponent(const char* path, int zIndex) : RenderObject(zIndex, VEGO_Game().renderManager)
|
||||
SpriteComponent::SpriteComponent(const char* path, int zIndex) : RenderObject(zIndex, VEGO_Game().renderManager), textureXOffset(0), textureYOffset(0)
|
||||
{
|
||||
this->texturePath = path;
|
||||
}
|
||||
|
||||
SpriteComponent::SpriteComponent(const char* path, int xOffset, int yOffset, int zIndex) : RenderObject(zIndex, VEGO_Game().renderManager), textureXOffset(xOffset), textureYOffset(yOffset)
|
||||
{
|
||||
this->texturePath = path;
|
||||
}
|
||||
@ -25,7 +30,7 @@ SpriteComponent::SpriteComponent(
|
||||
bool isAnimated,
|
||||
std::map<std::string, std::unique_ptr<Animation>>* animationMap,
|
||||
std::string defaultAnimation,
|
||||
int zIndex) : RenderObject(zIndex, VEGO_Game().renderManager)
|
||||
int zIndex) : RenderObject(zIndex, VEGO_Game().renderManager), textureXOffset(0), textureYOffset(0)
|
||||
{
|
||||
animated = isAnimated;
|
||||
|
||||
@ -49,20 +54,22 @@ void SpriteComponent::init()
|
||||
|
||||
this->transform = &entity->getComponent<TransformComponent>();
|
||||
|
||||
this->srcRect.x = this->srcRect.y = 0;
|
||||
this->srcRect.w = transform->width;
|
||||
this->srcRect.h = transform->height;
|
||||
this->srcRect.x = this->textureXOffset * this->srcRect.w;
|
||||
this->srcRect.y = this->textureYOffset * this->srcRect.h;;
|
||||
|
||||
this->update();
|
||||
}
|
||||
|
||||
void SpriteComponent::update()
|
||||
{
|
||||
// This code is not compatible for animated tiles
|
||||
if (animated) {
|
||||
srcRect.x = srcRect.w * static_cast<int>((SDL_GetTicks() / speed) % frames);
|
||||
}
|
||||
|
||||
srcRect.y = animationIndex * transform->height;
|
||||
}
|
||||
|
||||
this->destRect.x = this->transform->position.x;
|
||||
this->destRect.y = this->transform->position.y;
|
||||
|
||||