ineslelin
c4c8be5829
Merge remote-tracking branch 'origin/separation-refactor' into ref/sound
2024-06-18 19:23:07 +02:00
ineslelin
b321051ac5
added channels to sound
2024-06-16 19:37:07 +02:00
ineslelin
cb1b5af358
finished sound
...
- implemented fade in + fade out
- implemented pause for sound + music
- implemented unpausing/restarting sound + music
2024-06-16 19:20:39 +02:00
68a3e48131
rename Game->GameInternal
2024-05-29 09:07:54 +02:00
ineslelin
6373afe3a2
working volume control
2024-05-27 12:40:51 +02:00
ineslelin
70c4d3c030
added ability to play music
2024-05-27 12:04:09 +02:00
ineslelin
db44d4d619
updated SoundManager
...
- created constexpr for the options to play a sound once or loop it infinitely
- removed SoundTypes enum, changed playSound() to accept a string and a bool => allows for playSound() to be used more universally
2024-05-27 11:36:02 +02:00
ineslelin
cb01c54968
updated SoundManager
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- loading music from sound file now possible
- looping sound effects is possible now
2024-05-26 19:06:52 +02:00
efd8cc6616
Removed all instances of static data in Game class
...
see Issue #27
2024-04-10 11:15:23 +02:00
6a2e8289f6
fixed memory leaks
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managers are no singletons anymore
2024-01-30 15:17:58 +01:00
fee39adebc
Hotfix proper SDL_mixer include
2024-01-30 00:21:45 +01:00
ineslelin
06a603b9d5
throwing projectile makes sound
2024-01-29 20:53:35 +01:00
ineslelin
d155753840
added ability to load in sound
2024-01-28 20:14:12 +01:00