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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 15:53:42 +00:00

23 Commits

Author SHA1 Message Date
d7f11e7ebd Readded animations 2024-11-05 16:14:35 +01:00
ba8dca8abc added loading of tmx files 2024-11-04 23:27:26 +01:00
b48d5d7183 Added z-Index base render order 2024-10-15 23:42:32 +02:00
2ef373dd2c fix(PR) + cleaned up some dead code 2024-06-25 11:42:12 +02:00
58e2bb0d30 Merge branch 'ref/nicole' into separation-refactor 2024-06-14 00:46:19 +02:00
68a3e48131 rename Game->GameInternal 2024-05-29 09:07:54 +02:00
31d7f42a31 ref(Animations, ECS impl):
dehardcoded Animations and moved ECS implementation + moved select screen function to chickengame
2024-05-20 21:05:20 +02:00
efd8cc6616 Removed all instances of static data in Game class
see Issue #27
2024-04-10 11:15:23 +02:00
325da0eb4c Merge branch 'powerups' 2024-01-30 16:09:25 +01:00
6a2e8289f6 fixed memory leaks
managers are no singletons anymore
2024-01-30 15:17:58 +01:00
807ff4b0d0 Fixed a memory leak 2024-01-30 14:19:51 +01:00
a9f9931101 Merge branch 'collision-manager' into powerups 2024-01-30 00:02:39 +01:00
fa4586f1db Rewrote collision detection 2024-01-29 23:49:58 +01:00
fcf14b20c4 framework for randomly spawning items
not collectable yet, dont get destroyed either, WIP
2024-01-28 14:56:09 +01:00
fa480f916f Merge branch 'texture-flipping' 2024-01-27 18:34:31 +01:00
6e23d0d3d8 added bounding box 2024-01-26 23:51:44 +01:00
96418442f0 implemented actual flipping of textures 2024-01-26 23:28:55 +01:00
cd4c6d7339 Merge remote-tracking branch 'origin/Animations' 2024-01-26 21:49:32 +01:00
baf3a206b6 reformatted inconsistent code and optimized imports 2024-01-24 16:28:41 +01:00
ineslelin
9351307290 sprites walking directions done 2024-01-24 14:22:25 +01:00
317dc9d3bc Merge branch 'Animations' into 'main' 2024-01-24 02:07:41 +01:00
7bc17eb8b9 Merge branch 'origin/Projectiles' into 'main' 2024-01-23 19:45:28 +01:00
sara
5d4512133c refactor (working version) 2024-01-23 18:50:21 +01:00