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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 22:23:43 +00:00

66 Commits

Author SHA1 Message Date
b814fa3298 powerups work + sprites for each powerup added 2024-01-30 15:29:02 +01:00
c49ce18ed0 Implemented powerups 2024-01-30 05:05:42 +01:00
a9f9931101 Merge branch 'collision-manager' into powerups 2024-01-30 00:02:39 +01:00
fa4586f1db Rewrote collision detection 2024-01-29 23:49:58 +01:00
973114f351 Added debug type to CMake 2024-01-29 23:49:09 +01:00
28af8c9389 minor improvements 2024-01-28 18:18:27 +01:00
fce7ded0e3 Merge branch 'collision-manager' into powerups 2024-01-28 17:12:01 +01:00
4755076c34 removed debug print 2024-01-28 17:01:18 +01:00
9f2df7c6c5 fixed sliding 2024-01-28 16:59:59 +01:00
f538e95623 Hotfix collision to the right
breaks sliding
2024-01-28 15:19:27 +01:00
0c1c9a7f84 Hotfix only calculate for player 2024-01-28 15:10:01 +01:00
8ff81ace72 Rewrite player collisions 2024-01-28 14:59:41 +01:00
fcf14b20c4 framework for randomly spawning items
not collectable yet, dont get destroyed either, WIP
2024-01-28 14:56:09 +01:00
fa480f916f Merge branch 'texture-flipping' 2024-01-27 18:34:31 +01:00
Nanogamer7
42858da5fc
Merge pull request #16 from Nimac0/bounding-box
implemented bounding box
2024-01-27 18:20:50 +01:00
Nanogamer7
679f7ab8c2
Fixed inconsistent indentations in ColliderComponent.cpp 2024-01-27 18:19:58 +01:00
Nanogamer7
7fbcda681c
Fixes inconsistent indentations on KeyboardController.h 2024-01-27 18:19:07 +01:00
59fc17ec25 refined hitboxes so they are not bigger than the sprite 2024-01-27 16:07:25 +01:00
a51ffe4460 added correct spritesheet 2024-01-27 00:03:17 +01:00
6e23d0d3d8 added bounding box 2024-01-26 23:51:44 +01:00
d9f3b5ceba player sprites look direction they shoot 2024-01-26 23:36:53 +01:00
96418442f0 implemented actual flipping of textures 2024-01-26 23:28:55 +01:00
251d7f6661 Merge branch 'optimised-libs' 2024-01-26 22:09:10 +01:00
cd4c6d7339 Merge remote-tracking branch 'origin/Animations' 2024-01-26 21:49:32 +01:00
94e2107af6 removed zlib and libpng 2024-01-26 21:48:15 +01:00
baf3a206b6 reformatted inconsistent code and optimized imports 2024-01-24 16:28:41 +01:00
f36632c9fd Added diagrams for documentation 2024-01-24 15:04:38 +01:00
78f1b11d01 minor improvements with includes 2024-01-24 14:27:13 +01:00
ineslelin
9351307290 sprites walking directions done 2024-01-24 14:22:25 +01:00
4ae462136e Improved console output 2024-01-24 09:54:20 +01:00
d649a650a3 Updated textures 2024-01-24 09:34:42 +01:00
ezveee
f09a89b9cd added right startscreen image 2024-01-24 09:30:58 +01:00
ezveee
643e312983 startscreen implemented 2024-01-24 07:48:51 +01:00
317dc9d3bc Merge branch 'Animations' into 'main' 2024-01-24 02:07:41 +01:00
3766fefb13 fixed walk/idle animation 2024-01-24 01:50:33 +01:00
06042583f8 added error throwing for texture load
makes runtime error more descriptive
2024-01-23 22:33:08 +01:00
ineslelin
76f4ae79ed spritesheets and correct game.cpp 2024-01-23 22:26:26 +01:00
ineslelin
552168dab3 animation wip 2024-01-23 20:16:17 +01:00
7bc17eb8b9 Merge branch 'origin/Projectiles' into 'main' 2024-01-23 19:45:28 +01:00
sara
5c730a6369 refactor done 2024-01-23 19:13:02 +01:00
sara
5d4512133c refactor (working version) 2024-01-23 18:50:21 +01:00
Markus
02cbc58d0b added some comments for clarity 2024-01-22 17:54:36 -06:00
Markus
7c87ccc42b added health, getting damage and visual
representation of it
2024-01-22 17:39:47 -06:00
Markus
acbea34632 code documentation in form of comments added 2024-01-21 22:13:21 -06:00
Markus
98f8cbc221 worst tutorial, but projectiles added 2024-01-21 13:28:58 -06:00
091ffb4a33 fixed relative file path in CMake 2024-01-11 19:16:44 +01:00
587b40ce43 added comments 2024-01-11 18:38:08 +01:00
98d0350edb Implemented texture caching 2024-01-11 17:08:35 +01:00
a4af49bc7e HotFix - fixed compile issues on windows fr this time 2024-01-11 16:35:15 +01:00
71c742358a hotfix - fixed typo 2024-01-11 16:18:34 +01:00