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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 13:43:41 +00:00

15 Commits

Author SHA1 Message Date
7a3c845c40 Merge branch 'interactions-v2' into dev 2025-04-09 21:33:19 +02:00
adaed679af InteractionManager + proof of concept 2025-03-22 14:38:26 +01:00
325f6e8e8d ref: powerup component now pickup component, assetmanager removed
assetmanager was redundant therefore any traces and usages were removed
2025-03-22 12:45:28 +01:00
a9e754dd4f Merge branch 'input2' into interactions-v2 2025-03-21 17:19:59 +01:00
d66d860cdc Implemented event manager 2025-03-21 16:35:03 +01:00
freezarite
abe018f99b fixed some issues stemming from the removal of the window-size constant variables 2024-12-16 13:12:53 +01:00
freezarite
691ea06eb0 Added and implemented some more config options in the GameInternal.cpp. Also removed GameInternal::init() parameters as they are no longer needed 2024-12-16 06:02:58 +01:00
25414524a0 new main logic & new time keeping 2024-11-18 16:20:41 +01:00
625ac98a57 first pass - changed function names etc. 2024-11-18 13:37:10 +01:00
b48d5d7183 Added z-Index base render order 2024-10-15 23:42:32 +02:00
2ef373dd2c fix(PR) + cleaned up some dead code 2024-06-25 11:42:12 +02:00
6bf460d483 ref(teams): removed teams from engine 2024-06-24 23:03:18 +02:00
58e2bb0d30 Merge branch 'ref/nicole' into separation-refactor 2024-06-14 00:46:19 +02:00
5182312887 implemented GameFactory to instance an implementation of game 2024-05-29 10:02:14 +02:00
68a3e48131 rename Game->GameInternal 2024-05-29 09:07:54 +02:00