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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 15:53:42 +00:00

16 Commits

Author SHA1 Message Date
a5123b866c Merge branch 'ref/remove-teams' into separation-refactor 2024-06-25 11:53:01 +02:00
6bf460d483 ref(teams): removed teams from engine 2024-06-24 23:03:18 +02:00
ineslelin
c4c8be5829 Merge remote-tracking branch 'origin/separation-refactor' into ref/sound 2024-06-18 19:23:07 +02:00
ineslelin
b321051ac5 added channels to sound 2024-06-16 19:37:07 +02:00
68a3e48131 rename Game->GameInternal 2024-05-29 09:07:54 +02:00
ineslelin
6373afe3a2 working volume control 2024-05-27 12:40:51 +02:00
ineslelin
db44d4d619 updated SoundManager
- created constexpr for the options to play a sound once or loop it infinitely
- removed SoundTypes enum, changed playSound() to accept a string and a bool => allows for playSound() to be used more universally
2024-05-27 11:36:02 +02:00
ineslelin
cb01c54968 updated SoundManager
- loading music from sound file now possible
- looping sound effects is possible now
2024-05-26 19:06:52 +02:00
Sara Varga
2e7a1b45cf refactor: removed Components.h file
consisted of includes of all components -> components included when not necessary
TODO: had to add 3 component includes in Entity.h because of template function; move if possible
2024-05-01 13:47:42 +02:00
efd8cc6616 Removed all instances of static data in Game class
see Issue #27
2024-04-10 11:15:23 +02:00
d10afe1e07 refactored labels to be within Entity class 2024-02-02 22:20:08 +01:00
ae54dd3158 Removed debug print, added TODO comment 2024-01-30 15:22:23 +01:00
9a01a19385 Merge branch 'collision-manager' 2024-01-30 00:36:39 +01:00
fa4586f1db Rewrote collision detection 2024-01-29 23:49:58 +01:00
ineslelin
06a603b9d5 throwing projectile makes sound 2024-01-29 20:53:35 +01:00
baf3a206b6 reformatted inconsistent code and optimized imports 2024-01-24 16:28:41 +01:00