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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 15:53:42 +00:00

18 Commits

Author SHA1 Message Date
4c2ddb7ff4 Docs: add more documentation
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2025-04-17 15:49:13 +02:00
7c50c8d1fb Merge branch '80-migrate-to-sdl3' into dev 2024-12-02 23:10:05 +01:00
625ac98a57 first pass - changed function names etc. 2024-11-18 13:37:10 +01:00
freezarite
1a8a196e95 merged dev into textureManagerChanges 2024-11-17 16:26:05 +01:00
freezarite
494ff8aa0a magic_enum library stuff and refactored TextureEnum to Textures due to bad naming 2024-11-17 16:00:47 +01:00
92dfbacd9b Fixed templates and const char* for texture 2024-11-17 13:07:33 +01:00
70260c01bb structural improvements & code comments 2024-11-17 12:39:14 +01:00
7f4b1df833 Restructured code 2024-11-16 20:02:35 +01:00
9e346a719d Reimplemented collision
still missing documentation
2024-11-15 22:25:43 +01:00
476d24e930 Code clean-up 2024-11-05 16:14:22 +01:00
ba8dca8abc added loading of tmx files 2024-11-04 23:27:26 +01:00
68a3e48131 rename Game->GameInternal 2024-05-29 09:07:54 +02:00
737fd70851 ref(addTile): adding tiles for the tilemap is now on the dev side 2024-05-02 21:50:22 +02:00
efd8cc6616 Removed all instances of static data in Game class
see Issue #27
2024-04-10 11:15:23 +02:00
8735edb3ad Rewrote map loader 2024-01-30 14:10:26 +01:00
sara
5d4512133c refactor (working version) 2024-01-23 18:50:21 +01:00
146079232c Merge branch 'CMake' 2024-01-11 15:53:51 +01:00
f8c8c6de00 structural changes 2024-01-11 08:30:49 +01:00